Orange held a illustrator artwork symposium in December 2019, and asked the question, "Can the probability of event production, card drawing, and synthesis be disclosed? Are these probability settings currently the same as the Korean version? ?", the on-site reply: "The Taiwan version of the probability is exactly the same as that of South Korea." Even if the game orange explains that "exactly the same" means "if you really want to compare, you can actually compare whether the information provided by the official website of the Taiwan version and the official website of the Korean version is consistent",
and put the responsibility on the players who can't understand the original Korean website. . However, from the overall point of view of the symposium Q&A, the game orange is to let players have the perception that "the Taiwan version and the Korean version have the same production probability and will not be tampered with". Regarding the probability of making the treasure "Purple Cloth", the game orange indicates that it is calculated by spending the same amount of materials. The number of purple cloth obtained in the Korean version and the Taiwan version is roughly the same,
and the calculation formula is given: Korean version: 1 million materials / 201 materials × 10% = 498 purple cloths used for each production Taiwan version: 1 million materials / 99 materials × 5% = 505 purple cloths used for each production However, according to the opinion of the Bureau of Industry of the Ministry of Economic Affairs, in the current business model of opportunistic commodities, all probability commodities should have independent probability. For example, a commodity with a 1% chance of obtaining should have a 1% chance of obtaining it every time it is drawn, not every time it is drawn. 100 times will definitely get it. Game Orange uses the concept of "expected value" to explain "probability"