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It can also be used to snipe players at long range and its healing and teleportation abilities allow users of this element to quickly escape from trouble while also regenerating health. However, Angel's hitboxes are fairly small and require high precision and skill to use at their full potential, otherwise users of this element can get punished pretty hard. Some extremely fast elements, such as Acid or Creation, are even able to outmaneuver Angel's spells, making it very difficult for the Angel user to fight back.
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Outside of the farming aspects, Stardew is known for its fun social simulator elements. You get to know a village full of colorful characters. There are plotlines for every character. Each of them has a unique backstory for you to discover.
Chaka's playstyle differs slightly from other characters in the game because his Stand functions as a weapon instead of a secondary fighter. He has a notable lack of projectile attacks but possesses very fast and deadly blade combos up close.
Scythe: Still, Diamond armor and weaponry is very durable. He's got a Diamond sword for basic offence, an Axe, Hoe, Pickaxe, and Shovel made of Diamond as well, though these are not necessarily made for combat. Pickaxes mine minerals faster, shovels remove dirt and sand, Axe's beak trees, and hoes...do...whatever.
Horror Sans is quite easy honestly. If you have the Staff, it's very good against him, but the Eye and G. Hand work fine too. Just keep running, try not to stand in front of him in case his cleavers fling him forward like Fresh before him, and make sure not to die to his bone zones. At about 150 HP (again), he activates Rage Mode, but I think he's just slightly faster and does more damage, so just keep doing what you're doing, circle around him a bit, and you should be fine.
The best way to describe this boss is chaotic. Jevil shoots diamonds, and has spades launching in a circle pattern. It takes Susie 5 hits to get to phase 2, Kris, 7 hits, (Or so I have been told) And Ralsei, over 10 hits. Phase 2 starts with ducks. Lots of ducks and a reverse rotation. I would recommend walking the opposite way to the rotating platform until you see a duck come at you. Then, when all the ducks are gone, attack Jevil until he goes into the air, and starts dropping DevilsKnives from above. Then, the cloning phase. Hell. He starts to clone and shoot rapid fire diamonds (around 2x faster than the normal phase one diamonds) and in your turn, he shoots spades in a circle pattern, clubs, and from memory, more diamonds. Do not attack Jevil until he gets tired and stops cloning for a few seconds. Then, from memory, a repeat of phase 2. Ducks and then DevilsKnives with reverse rotations. Then, the rotation reverses a final time and goes very fast. Survive his attacks from there and you have yourself a DevilsKnife.
First Person Shooter The Bioshock series: BioShock had a hacking minigame that strongly resembled Pipe Dream. This is in fact a remnant of when a splicer was supposedly to be running the vending machines, so you shoot him some extra EVE in exchange for discounts and more stock. BioShock 2 had a different hacking minigame; instead of \"not-Pipe Dream\", you have to press the green (or blue for bonuses) portions in real time to hack machines. Delta and Sigma can also use darts that automatically hack the machine in a pinch i.e. surrounded by Splicers as your Little Sister is harvesting. BioShock Infinite's last level has alternatively been described as \"a tower defense level\" or the only true escort mission in the game. You have to defend energy core of the Hand of the Prophet from waves and waves of the Vox Populi to get to your destination. The second episode of the DLC \"Burial at Sea\" turned into a stealth game as Elizabeth, physically weaker than Booker, not good with a gun, and having lost her Reality Warper powers gained at the end of the main campaign as a result of having already been killed in Rapture Prime, is forced to wander the halls of Fontaine's Department Store to find a way out of Rapture. A section of the \"Through Mud and Blood\" campaign from Battlefield 1 has the player taking control of a messenger pigeon flying through rings of air as it makes its way back to base. The gameplay was so different to the rest of the game that Polygon gave a separate review for just that section. Call of Duty: This trope has been used since the beginning of the series. The first game has two levels where you drive a T-34 tank through a fortified German city. 2, 3, and World at War followed suit, putting you in respectively a Crusader tank fighting enemy armor in the Libyan desert, a Sherman Firefly fighting through the Normandy hedgerows, and another T-34 rampaging through Seelow Heights. The first game's expansion pack, United Offensive, has a level where you play as the gunner of a B-17 bomber, defending your plane from a ludicrously large number of German fighters. Modern Warfare has two of these. \"All Ghillied Up\" is a stealth-based Sniping Mission, and \"Death from Above\" puts you in the gunner's seat of an AC-130 gunship. There's much to be said, after being in missions where you're outgunned and outnumbered, to be in a mission where it's the enemy and their AKs versus you and your 105mm howitzer, 40mm rapid-fire cannon, and electric minigun. \"All Ghillied Up\" is a particularly masterful example of a well-done Unexpected Gameplay Change; the first hint that it's going to be mostly stealthy is when as the game fades into view of an empty field of grass, your companion is only revealed when a piece of the scenery gets up and creeps forward. Call of Duty: World at War has its own Gameplay Change in the form of \"Black Cats\", in which the focus shifts from taking on the Japanese/Germans on the ground to shooting down Zeroes over the Pacific from the gun turrets of a Catalina flying boat. Call of Duty: Black Ops II featured optional (although highly recommended to complete) side missions that add some RTS game mechanics or directly control one of the units deployed to become something akin of a tactical shooter. It's just too bad that the soldiers under your command are so stupid. In Call of Duty: Advanced Warfare, the final two missions are this. At the beginning of Captured, your prosthetic left arm is destroyed and you are forced to play through the level with one arm, one gun, and no reserve ammunition. Mitchell is forced to repeatedly scavenge new weapons from the enemies he kills if the current weapon's mag runs dry. The end of that level and most of the next level take a turn into Mech Shooter territory when you hijack an enemy AST. At the end of Crysis, which has been almost entirely on-foot first-person shooter action with minor, optional car usage, a level takes place with the player driving a VTOL fighter craft, which handles like a pregnant cow, and which you have to engage in dogfights with. You were given a prep course for that when you had to drive an alleged tank which has lousy traction, can't push through a picket fence, has no weapons stabilization what-so-ever, and doesn't even let you use the binoculars you have while walking around. Deus Ex: Human Revolution had the Panchaea level. Whereas in the rest of the game you've been fighting organized soldiers and using cover, here you're faced with hordes of fast pseudo-zombies who use melee, similar to the Uncharted example. While the devs (and many players) were somewhat dissappointed with the end result, they claim that it was their intention to introduce a sudden gameplay change. Far Cry 3: You'll be spending most of the game exploring the Rook Islands, shooting mooks and being nibbled on by the local wildlife, but we also have: Two unskippable stealth missions. Two different driving mini games, one against the clock and one against NPCs. A generous selection of Quick Time Events, including one to beat the final boss. Hallucinations. In Geist, the final boss is an unexpected genre shift. Then again, it's been a Stealth, a Puzzle Game, and a First-Person Shooter, so turning into a Space Shooter probably wasn't too much of a stretch. Half-Life 2 had driving, boating and crane sequences to break up the shooting, as well as a Survival Horror chapter with sparse ammunition. Halo: The driving sequences in Halo: Combat Evolved's \"The Maw\", Halo 2's \"Outskirts\", and Halo 3's \"Halo\", and the aerial battles on CE's \"Two Betrayals\", 2's \"The Arbiter\" and \"The Great Journey\", and 3's \"The Covenant\". Also, \"The Arbiter\" involves stealth to some degree. Halo: Reach turns into a Freespace / Wing Commander-style space sim for the middle chapter of \"Long Night of Solace\". Then there's the Future Copter Gunship Rescue mission in \"New Alexandria\". Halo 4 has several gunship segments in \"Shutdown\", and the beginning of \"Midnight\" is a Trench Run sequence where you're piloting a Space Fighter. In the last third of Marathon 2: Durandal, you're unexpectedly sent from assaulting the enemy's strongholds to missions set in allied bases, populated with friendly characters (\"Bobs\"). The stated goal was to defend the bases from invading aliens and to sniff out the evil clone Bobs, which explode on approach. More hidden text from the original game's BOB-heavy level, The Rose: \"BOB jam Apply grenades liberally!\" Saving BOBs in this series is really more of a Self-Imposed Challenge. In the \"Hunt for the King Tiger\" level in Medal of Honor: Allied Assault, you get to drive a tank for the first time in the series. Overwatch's bi-monthly event brawls often incorporate this: Uprising had \"Uprising\" and Halloween Horror had \"Junkenstien's Revenge\", both collaborative PvE that involved capturing/defending objectives against waves of omnics. Year of the Rooster introduced a Capture the Flag game mode, and Winter Wonderland had \"Mei's Snowball Offensive\", which involved playing as the eponymous scientist and ... loading snowballs in your Endothermic Blaster and hurling them at each other. Most bizarre was \"Lucio Ball\", the Summer Games event's brawl which can best be described as \"Rocket League with Lucios instead of cars\". In PAYDAY 2, the Car Shop and Goat Simulator Heists culminate in you having to drive a car to the drop-off, either because the car is merely loaned to you in order to get the loot (Goat Simulator), or the car IS the loot (Car Shop). The River Extraction mission in Perfect Dark Zero has a Halo style vehicle combat sublevel where you pilot a hovercraft along the river and Jack mans the gunner seat. Later, in Jungle Storm, you get to fly the Jetpac you saw earlier in the game. The tank and walker levels in Quake IV, in addition to a few Rail Shooter segments. Red Faction: At the very last moment turns into a memory and puzzle game, with you attempting to disarm a nuclear bomb up until that point you don't have to use your brain much. Also, one level has a Descent style flight-combat sequence. This may be a holdover from the game originally being conceived as Descent 4. There are two parts in the game where you have to sneak. Although you can actually skip one of them just by not taking a certain clothing item. The second game, in addition to the rail shooter levels, has a couple levels where you pilot a Mini-Mecha, and another with a submarine, which also appeared in the first game. The third game has a late game Escort Mission where you cover your new Marauder allies using artillery, complete with a top-down perspective. This occurs again in the game's final mission, though in that instance, it's a Hold the Line sequence. Return to Castle Wolfenstein involves a sequence early on in the game where the player is forced to sneak through a level, and if the player is seen, they usually get a game over almost instantly because an alarm is sounded (only in rare cases can the player get away with killing the enemy and not having another turn on the alarm). There's also a glitch that can render the level Unwinnable in some versions: if you shoot out the last alarm, the truck driver will be alerted, although unable to sound the alarm, and you'll be unable to exit. There's a second segment much later in the game that's more of an assassination mission, as you're traversing the cramped corridors of a village searching out a set of seven generals so you can kill them without being detected. Sniper: Ghost Warrior 3: What's that you say My sniper game contains rock climbing, and it's necessary to reach some mission objectives Soldier of Fortune: Payback changes from a run-n-gun FPS to a Nintendo Hard tactical shooter in its final mission, due to the large unexpected increase in the damage dealt by enemies. Happens in Star Wars: Jedi Knight II: The part when suddenly the main character must sneak around an Imperial base without being seen, or the Stormtroopers will rush and hit an alarm button and summon a garrison of Stormtroopers, who will arrest you. This would be at least understandable in the early levels when you're without Force powers (or have very weak versions), but it comes late in the game when you're an unstoppable Jedi of Death and a garrison of Stormtroopers is about as threatening as a garrison of kittens. And during the vehicle sequences. The stealth mission can be made more like the rest of the game if you can get to the alarm button before any troopers can, since they need to physically hit the button to actually catch you - it's pretty hard for them to do so when you're standing right between them and it, saber in hand and active. Jedi Academy makes liberal use of these. It has a variation on the No-Gear Level in which the player is captured and must break out, obtaining weapons as they go. Another level places the character at the controls of a speeder bike. One level is essentially a puzzle level with no enemies to fight, other than sandworms which serves as enviromental hazards. Others have unique enemies found nowhere else in the game, including a couple areas where a creature is your main opponent and another that's basically a game of cat-and-mouse with Boba Fett. Team Fortress 2: The Halloween update added an MMORPG-style raid boss in the form of the Horseless Headless Horsemann: ridiculously difficult to kill and gives an achievement and a rare drop to the person who lands the finishing blow. Team Fortress 2 has many unofficial modes made by fans of the game. First, you might be in a Vs. Saxton Hale game, where it's your team against the super-manly CEO of Mann Co., and then FortWars, where your team builds walls out of junk and then plays \"keep-away\" with the intelligence, either protecting it or killing the other team, and then it's off to PropHunt, where one team has been transformed into various bits of scenery (a haystack, a barrel, a wooden cow, etc.) while the other team must find them. The hunted can't use any sort of weapon, but the hunters lose health every time they fire their weapons, to prevent spamming. Scream Fortress 2014 added a Hallowe'en map called Carnival of Carnage, where both teams end up in bumper cars and with a new objective once the map's main objective has been completed by one team or another. The bumper car objectives are collecting rubber ducks or avoiding falling platforms, or trying to play car football with them. Alternatively, a team can win any of these objectives by knocking the enemy team off the bumper car area. This new addition also quickly spawned a new mod that basically turns the game into Mario Kart! TimeSplitters Future Perfect - mid-level/mid-game, there's a good portion of the level dedicated to solving a puzzle [similar to Slime Tube or whatever it was called] to get Cortez past security doors. Riding the Styracosaurus in Turok 2's second stage, and the infamous pterosaur flying levels in Evolution. 59ce067264